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Vege tables for 4: How to Play

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On his turn a player can play all the cards he/she wants. When you want to end your game please notify the opponent on the left saying "I’m done".

WARNING: playing at least a card or a joker (the "Tractor") is required. If a player is in the condition of not being able to play, apply the consequences that you can read in the article "What happens when you pass".

The "Farmland" cards (those numbered 1 to 4,that each player has, uncovered, before him) have to be handled a little bit differently from all the others: when they come into play they should be placed on the 4x4 grid in substitution of one of the Green cards.

The replaced card comes into possession of the player, who can look at it and, if he desires, and the conditions are right, play it.

All other types of cards, instead, have to be put above the "Farmland", to build a sequence that must meet these conditions:

  • same color as the numeric series (you can’t put a Green card on a Black one)
  • numerical increase of 4 in 4 (helped also by the type of fruit / vegetable on the cards)

A brief chart example will help understand everything .

Here we see the players’ choice and we describe the effects.

The 3rd Red "strawberry Farmland", forces all players to place the Red vegetables family on this row.

But not only: this move "imposes" all the columns of the Field.

All the 1 "Farmland" cards will be moved leftmost, the 2 between 1 and 3 and 4 in the bottom right..

Above the 3rd Red will follow orderly: 7 followed by the 11th card, then the 15th and finally the 19th, which closes the sequence.

Could’ve the player choose a different line? Yes. To its complete discretion.

Could player choose a different column? Theoretically yes, wanting to complicate the game you could position the "Farmland" cards at will, but this choice, in fact, would not give any real advantage, or more strategic depth. Better to assume that every coloured family has its own line of reference and, in this line, the cards are in order from 1 to 4.